Read the coordinates
Crossroads is (0,0). Moving one screen right adds 1 to x; moving one screen up adds 1 to y. Counts refer to solves on a screen, not official puzzle IDs or a required route order.
| y | Screen coordinates and solve counts |
|---|---|
| 5 | (2,5): 0 |
| 4 | (0,4): 10 · (1,4): 3 · (2,4): 3 |
| 3 | (0,3): 30 · (1,3): 7 |
| 2 | (0,2): 9 · (1,2): 3 · (2,2): 0 |
| 1 | (0,1): 12 · (1,1): 3 · (2,1): 1 |
| 0 | (-2,0): 0 · (-1,0): 1 · (0,0): Start · (1,0): 8 · (2,0): 10 · (3,0): 0 |
| -1 | (-1,-1): 0 · (0,-1): 0 · (1,-1): 0 · (2,-1): 3 · (3,-1): 2 |
The 15 nonzero counts total 105. The farthest northern accessible screen in this checklist is (2,5); use that corrected coordinate rather than (1,5).
Use the checklist
- Start at Crossroads and match your screen to the coordinate system.
- Check (-1,0) and (2,1) first if you are missing just one solve.
- Compare each branch’s remaining screen counts.
- Check the large-star puzzle near the northern dragon and the expanded content north of Mirror Isles.
A zero means no solve was reported for that screen. It does not mean there are no paths, objects, or story events. A screen omitted from the table is not automatically inaccessible.
Use the release world map guide for the full game; this screen checklist belongs to the historical June demo.