Choose the June demo phase
The first June demo contained 75 puzzles. The June 19 expansion raised that to more than 100, adding Bard, Druid, and world combinations. Expanded-demo completion reports commonly show 105 solves.
Begin at Crossroads and identify the branch that matches your current mechanics. You can return to a different branch when stuck.
| Branch | What to look for | Next check |
|---|---|---|
| North: Heroes | Character abilities and the Hearty Heroes route | Return for the Druid content in the expanded demo |
| East: Mirror Isles | Magical mirrors, reflection paths, and island landings | Revisit the north of Mirror Isles after expanding the demo |
| West: The Promise | The demo’s beam and tool puzzles | Keep its name separate from the release’s Vault of the Beamcasters |
| Expanded branches | Bard, Druid, more Mirror Isles, North East | Compare your solve count with the expanded-demo map |
A practical route through the branches
- Explore north to learn the Hero abilities and basic object interactions.
- Take the east branch to learn how Activate and reflected landing positions work.
- Try the west branch for beam and tool interactions.
- In the expanded demo, revisit north and east for the additional characters and rooms, then explore North East.
This is a way to organize your exploration, rather than a requirement to clear every puzzle in this order.
Find a missing solve
At 85 solves in the expanded demo, revisit the north of Mirror Isles. At 104, check the single-puzzle screens (-1,0) and (2,1) and the large-star puzzle near the dragon in the north. Use the demo coordinate checklist to compare the remaining screens.
After finishing a puzzle, take a few steps before checking the campaign’s solve count again. Use the puzzle count guide to distinguish the original and expanded demos.